OPERATIIVNE TAUST

«EST|WAR5» – the game is apolitical. All names, events, and situations are fictional.
🎮 «EST|WAR5» is intended for friends as a way to escape everyday life and have fun together.


🧑‍💼 ORGANIZER: Tactical Airsoft
📍 GAME LOCATION: Humala, 76707, Harju County
🧭 Coordinates: 59°22’05.7″N 24°24’42.8″E
📅 GAME DATE: 28 August 2026

🛑 Vanusepiirang: 16+


1. 📝 Registered Players: Players who complete the registration form will receive confirmation of participation. If your name appears on the participant list, your registration has been successfully completed. The participation fee for registered players is 25💰.

2. ❓ Undecided Players: Players who are not yet certain about participating in the «EST|WAR 5» project must make their decision by the specified deadline. If no decision is made before the deadline, registration must be completed on-site and the participation fee will be 35💰.

3. 🎖️ Patch / Emblem:  The «EST|WAR 5» patch (emblem) is available separately and is not included in the participation fee. The price of the patch is 5 €.


🔫 Weapon check on-site is mandatory. Please ensure that your weapon complies with the rules before the game starts.

If there are doubts about projectile velocity, the referee 🧑‍⚖️ has the right to conduct a compliance check during the game.
If the weapon does not meet the requirements, you will be removed from the game.

 


SCHEDULE
09:00-10:00 📝 Assembly / Registration
10:00-11:00 🗣️ Briefing / Questions to the organizer / Distribution of required equipment
11:00 🚀 GAME START
16:00 🏁 GAME FINIŠ

LEGEND

HUMALA MISSILE BASE

In 1972, at the height of the Cold War, a top-secret military base was constructed on Humala Island. Its mission was to house four strategic missile systems and maintain their combat readiness in the event of a major military conflict.

Due to its strategic importance, the facility was classified at the highest level of secrecy. Only a select few knew of its existence, and all operations were conducted under strict security protocols.

In 1989, as the global political situation changed, the base was decommissioned. During the evacuation, communication with central command was lost, and the final status of the facility remained unclear. Some documentation was destroyed, while other records disappeared under unknown circumstances. Shortly thereafter, all references to Humala Base were removed from official archives and registries.

Over the following decades, rumors persisted that experimental missile systems, command centers, and military technologies remained hidden within the base. Their existence was never officially confirmed.

Between 1990 and 2025, numerous intelligence agencies, special operations units, and armed organizations conducted covert missions to locate Humala Base and determine its true condition. None of these operations produced conclusive results.

In 2026, Humala Base was rediscovered.

Rising international tensions, regional conflicts, and a global security crisis have once again drawn the attention of major world powers to the facility. Satellite reconnaissance and recent intelligence reports indicate that parts of the base infrastructure remain intact and that the missile complexes may be capable of being restored to operational status.

Multiple military organizations, private military companies, and special operations forces have been deployed to the area with the objective of securing the facility, gaining control of the missile systems, and preventing them from falling into enemy hands.

Humala Base has become the focal point of a strategic confrontation.

The outcome of the battle will determine who gains control of the missile complexes and which faction secures a decisive advantage in the region.

MISSION

• Locate the missile complexes.
• Capture and secure the missile sites.
• Protect your engineers and technical personnel.
• Restore the missile systems to operational status.
• Launch as many missiles as possible.
• Prevent the enemy from using the missile systems.
• Maintain control of Humala Base until the operation is complete.

WEAPON REQUIREMENTS

WEAPON CATEGORIES

PISTOL / RIFLE
1.2–1.6 joules — permitted for use without minimum engagement distance restrictions.

SEMI-AUTOMATIC SNIPER RIFLES (single-shot mode only):
1.7–2.5 joules — A close-quarters weapon (pistol) is mandatory when engaging targets at distances of less than 20 meters.; minimum engagement distance is 20 meters.

MACHINE GUNS
1.7–2.5 joules — A close-quarters weapon (pistol) is mandatory when engaging targets at distances of less than 20 meters.; minimum engagement distance is 20 meters.

BOLT-ACTION SNIPER RIFLES
4 joules — minimum engagement distance is 30 meters; a close-quarters weapon (pistol) is mandatory.

🎯 FIRE RULES

🏠 Indoors (CQB)

  • Only semi-automatic fire is allowed
  • Automatic fire is prohibited
  • Machine gun exception:
    • Short bursts are allowed
    • Bursts must be controlled (3–4 seconds)

🌲 Outdoors

  • Automatic fire (full-auto) is allowed
  • Semi-automatic fire is allowed
  • Machine guns:
    • Full-auto may be used freely

💥 GRENADES

  • Flash grenades are allowed
  • Smoke grenades are allowed
  • Grenade launchers are permitted (in accordance with fire safety regulations)

If a grenade explodes in an open area, the effective hit radius is 2.5 meters.
All players within a 2.5-meter radius are considered eliminated.

If a grenade explodes inside a building, all players in the same room are considered eliminated.


🔪 RUBBER KNIFE

  • A touch to any part of the body with a rubber knife, or a simulated strike (from at least 30–50 cm), results in player elimination.

HITS AND CONDUCT
  1. Procedure for Reporting a Hit:

    • If a player is hit, they must loudly and clearly shout “HIT” multiple times — and only “HIT”.
    • The player must raise their hand, put on an orange vest, and signal that they need a medic.

    What Happens After a Hit:

    • If you are wearing the orange vest, you have two options:
      1. Move immediately to the respawn point
      2. Stay in place, call for a medic, and wait (no time limit)
    • In this case, movement is prohibited for the injured player

    If You Decide You Are Dead:

    • 💀 You are eliminated — move immediately to the RESPAWN point
    • Avoid interfering with active players
    • The eliminated player must wear clearly visible identification (orange vest)

    If You Decide to Wait for a Medic:

    • You must remain in place and call for a medic (no time limit)
    • Movement is strictly prohibited
    • The orange vest must be worn properly and visibly
    • The duration of treatment depends on the card given by the medic

    ⚠️ Important Note:

    • If you do not have an orange vest during on-site registration:
      • You may purchase one from the organizer (if available)
      • If out of stock, you will not be allowed to participate

    Injuries and Actions:

    • 🔪 Rubber or plastic knife:
      • The player simulates a knife attack from a minimum distance of 10–30 cm
      • The opponent is considered HIT
    • 🔫 Buttstock strike simulation:
      • The player is considered dead

    Rules for Eliminated Players:

    • 🚫 Eliminated players DO NOT TALK, DO NOT INTERFERE, DO NOT WALK around the battlefield
    • Do not resolve conflicts during engagements
    • Wait until the end of the battle
    • Identify the player (name) and report the information to the organizer

RESPAWN POINTS AND CONDUCT
  • 🏁 Each team has one designated respawn point on the map.
    Opponents are strictly prohibited from attacking respawn points, so monitor the map and your position carefully.
    Removing protective goggles at the respawn point is prohibited.
  • There are additional respawn points on the map — a total of 2 (HOSPITALS).
    A player must go to the hospital and take a candy from the medical box.
    Each additional respawn point can respawn a maximum of 30 players.
    Stay alert, as these points are part of the game — resting, removing protective goggles, etc., is not allowed there.
    The player must understand that they are immediately back in the game and can be shot.
  • ⏱️ Eliminated players may return to their designated respawn point every 15 minutes.

DIFFERENT ROLES

MEDIC – The Lifeline on the Battlefield

MEDIC – A medic can treat other players an unlimited number of times, using their own equipment and providing first aid as realistically as possible.

PLAYERS – Every player may assist their teammates. However, if a player already has one bandage applied, regular players can no longer help them — only a Medic can continue treatment.
This means each player can be HIT twice. If you are HIT a third time, only the respawn point can help you 🙂


Requirements:

  • Each team should have at least 2 medics
  • A medic must have identification: “Medic” or a red cross
  • Medics receive special cards from the organizers describing injury scenarios and treatment instructions
  • Cards are initially given to players who selected the medic role during registration
  • Additional sets will be prepared and distributed on-site if needed

Examples of Cards:

  • ❤️ Cardiac arrest — perform CPR (10 compressions)
  • 🩸 Emergency — IV drip (2 minutes)
  • 🩹 Bleeding — apply a tourniquet
  • 👼 Dark angels — you are not injured, continue playing
  • 🦵 Minor injury (leg) — bandage the leg
  • Minor injury (arm) — bandage the arm
  • 💀 RIP — you are dead
  • 🔫 Weapon restriction — cannot use primary weapon for 5 minutes (pistol allowed)

How the Healing System Works:

  • When a player is injured, they may call a medic
  • The medic offers one random card from 8 face-down cards (the injured player must not see it beforehand)
  • Players must follow the instructions written on the card

Special case – BLEEDING:

  • The medic uses the player’s own armband
  • If the player does not have an armband, they are considered dead (first aid not provided or medic unable to treat)

Each Medic Kit Includes:

  • 🎖️ Medic insignia (self-prepared)
  • 🩹 4 bandages (self-prepared)
  • 🃏 8 cards (provided by organizers, limited quantity)
  • 💧 1 IV drip (provided by organizers, limited quantity)

Additional Rules:

  • 🏥 Medics resupply their equipment at the respawn point
  • 🔄 All players entering RESPAWN leave their bandages behind
  • After leaving respawn, players are fully healed and may rejoin the game

Medic Role Registration:

  • 🏅 The first 4 players who register as medics receive equipment from organizers (must be returned after the game)
  • 🎒 Other players wishing to be medics must prepare their own equipment
  • 📝 If no one registers as a medic, roles will be assigned during the briefing
  • 📞 If any item (e.g., IV drip) is missing, contact the organizers for assistance

Engineer Capability

The Engineer capability is not a separate role, but a qualification that a player may obtain and carry during the game.

Engineer Capabilities
⚙️ Repairing and restoring rocket launchers, equipment, and other technical systems.
🧰 Deploying, operating, and removing mines, traps, and other engineering devices.
💥 Constructing or demolishing objects that may affect the battlefield or game objectives.
🛡️ Reinforcing defensive positions and establishing engineering solutions.
🔑 Activating, maintaining, and restoring operational equipment.
Required Equipment

An Engineer must carry the following equipment:

🔩 Repair and installation tool – “15 mm wrench”.
How to Obtain the Engineer Capability

📝 To obtain the Engineer capability, a player must register for the capability and carry the required tools during the game.

⚠️ The Engineer capability is required for any player who wishes to repair rocket systems or other designated equipment. Without this capability, repair work is not permitted.

📝 If a player has not registered for the Engineer capability before the event, an Engineer may be assigned during the game briefing if required.

Anti-Tank Capability

The Anti-Tank capability is not a separate role, but a qualification that allows a player to handle, transport, and operate anti-tank rocket systems.

Anti-Tank Capabilities
🚀 Transporting rockets in the designated carrying tube or case.
💥 Installing, preparing, and activating rockets.
Required Equipment

A player with the Anti-Tank capability must carry the following equipment:

🚀 Rocket carrying tube or case used for transporting rockets between designated locations.
💥 A lighter or matches for rocket activation.
How to Obtain the Anti-Tank Capability

📝 To obtain the Anti-Tank capability, a player must register for the capability and carry the required equipment during the game.

⚠️ The Anti-Tank capability is mandatory for any player who wishes to transport or activate rockets. Without this capability, the use of anti-tank rocket systems is not permitted.

📝 If a player has not registered for the Anti-Tank capability before the event, Anti-Tank positions may be assigned during the game briefing if additional qualified personnel are required.


RECOMMENDATIONS FOR THE PLAYER

Preparation for the Operation

🚨 Dear warrior, prepare for the operation in advance!

  • 👕 Appropriate clothing — make sure you are wearing suitable clothing for the game
  • 🛡️ Personal protection — do not forget protective gear (goggles, gloves, helmet, etc.)
  • 🔫 Weapon preparation — check your weapon and ensure everything is functioning properly
  • 🔋 Batteries and air — ensure all batteries are charged and air systems are filled (if using air-powered weapons)
  • 🎯 Ammunition — make sure you have enough BIO BBs for the game
  • 📡 Set up your radio in advance — if you don’t have one, borrow from a friend 🙂

GAME MAP

📱 For the operation, we use the software ARESALPHA.
🔽 Please download it to your phone and register if you have not already done so.
🔋 Make sure your phone is fully charged before the game begins!

For printing: Humala_map_ESTWAR5_A4

If you want to make the most of your weekend and do something truly awesome, then sign up.