OPERATIONAL BACKGROUND

«EST|WAR5» – the game is apolitical. All names, events, and situations are fictional.
🎮 «EST|WAR5» is intended for friends as a way to escape everyday life and have fun together.


🧑‍💼 ORGANIZER: Tactical Airsoft
📍 GAME LOCATION: Humala, 76707, Harju County
🧭 Coordinates: 59°22’05.7″N 24°24’42.8″E
📅 GAME DATE: 28 August 2026

🛑 Vanusepiirang: 16+


REGISTRATION:
  1. 📝 Players who complete the registration form will receive confirmation of participation.
    For these players, the participation fee is 25💰.
  2. Players who are not yet sure about participating in the «EST|WAR 5» project must make a decision by the specified date.
    If they do not decide in time, they must register on-site and pay a participation fee of 35💰.

🔫 Weapon check on-site is mandatory. Please ensure that your weapon complies with the rules before the game starts.

If there are doubts about projectile velocity, the referee 🧑‍⚖️ has the right to conduct a compliance check during the game.
If the weapon does not meet the requirements, you will be removed from the game.

 


SCHEDULE
09:00-10:00 📝 Assembly / Registration
10:00-11:00 🗣️ Briefing / Questions to the organizer / Distribution of required equipment
11:00 🚀 GAME START
16:00 🏁 GAME FINIŠ

LEGEND

In the early 1980s, at the height of the Cold War, a secret military base was constructed on the strategically important island of Humala. It was designed for the deployment and maintenance of the latest missile systems. Despite its importance to national security, the base remained strictly classified and hidden from the public.

The base housed three unique missile installations, each capable of delivering nuclear strikes over very long distances. These systems, equipped with the most advanced technologies of their time, had the potential to significantly alter the balance of power in Europe.

However, in the late 1980s, as the risk of nuclear escalation increased, the base was shut down and officially declared “inactive.” All records of it were removed from maps and concealed from the public.

Since then, the Humala base has become a focal point for covert operations. Various intelligence agencies have repeatedly attempted to infiltrate it, either to destroy or seize the missile installations before they could be used. NATO special forces, Warsaw Pact nations, and even terrorist organizations seeking weapons of mass destruction have all been involved in conflicts on this battlefield.

Decades later, the Humala base has once again become a key object on the geopolitical map. A new global threat is forcing major powers to reconsider their strategic approaches. All parties—from governments to private military companies—are striving to gain control over this dangerous site, which, despite being forgotten, still poses a serious threat.

At the peak of political instability and international tension, the Humala base once again turns into a battlefield. Different factions clash over their interests, each prepared to do whatever it takes to prevent the activation of the missile installations that could change the course of world history.


WEAPON REQUIREMENTS

WEAPON CATEGORIES

PISTOL / RIFLE
1.2–1.6 joules — permitted for use without minimum engagement distance restrictions.

SEMI-AUTOMATIC SNIPER RIFLES (single-shot mode only):
1.7–2.5 joules — a backup weapon is mandatory; minimum engagement distance is 20 meters.

MACHINE GUNS
1.7–2.5 joules — a backup weapon is mandatory; minimum engagement distance is 20 meters.

BOLT-ACTION SNIPER RIFLES
4 joules — minimum engagement distance is 30 meters; a close-quarters weapon (pistol) is mandatory.

🎯 FIRE RULES

🏠 Indoors (CQB)

  • Only semi-automatic fire is allowed
  • Automatic fire is prohibited
  • Machine gun exception:
    • Short bursts are allowed
    • Bursts must be controlled (3–4 seconds)

🌲 Outdoors

  • Automatic fire (full-auto) is allowed
  • Semi-automatic fire is allowed
  • Machine guns:
    • Full-auto may be used freely

💥 GRENADES

  • Flash grenades are allowed
  • Smoke grenades are allowed
  • Grenade launchers are permitted (in accordance with fire safety regulations)

If a grenade explodes in an open area, the effective hit radius is 2.5 meters.
All players within a 2.5-meter radius are considered eliminated.

If a grenade explodes inside a building, all players in the same room are considered eliminated.


🔪 RUBBER KNIFE

  • A touch to any part of the body with a rubber knife, or a simulated strike (from at least 30–50 cm), results in player elimination.

HITS AND CONDUCT
  1. Procedure for Reporting a Hit:

    • If a player is hit, they must loudly and clearly shout “HIT” multiple times — and only “HIT”.
    • The player must raise their hand, put on an orange vest, and signal that they need a medic.

    What Happens After a Hit:

    • If you are wearing the orange vest, you have two options:
      1. Move immediately to the respawn point
      2. Stay in place, call for a medic, and wait (no time limit)
    • In this case, movement is prohibited for the injured player

    If You Decide You Are Dead:

    • 💀 You are eliminated — move immediately to the RESPAWN point
    • Avoid interfering with active players
    • The eliminated player must wear clearly visible identification (orange vest)

    If You Decide to Wait for a Medic:

    • You must remain in place and call for a medic (no time limit)
    • Movement is strictly prohibited
    • The orange vest must be worn properly and visibly
    • The duration of treatment depends on the card given by the medic

    ⚠️ Important Note:

    • If you do not have an orange vest during on-site registration:
      • You may purchase one from the organizer (if available)
      • If out of stock, you will not be allowed to participate

    Injuries and Actions:

    • 🔪 Rubber or plastic knife:
      • The player simulates a knife attack from a minimum distance of 10–30 cm
      • The opponent is considered HIT
    • 🔫 Buttstock strike simulation:
      • The player is considered dead

    Rules for Eliminated Players:

    • 🚫 Eliminated players DO NOT TALK, DO NOT INTERFERE, DO NOT WALK around the battlefield
    • Do not resolve conflicts during engagements
    • Wait until the end of the battle
    • Identify the player (name) and report the information to the organizer

RESPAWN POINTS AND CONDUCT
  • 🏁 Each team has one designated respawn point on the map.
    Opponents are strictly prohibited from attacking respawn points, so monitor the map and your position carefully.
    Removing protective goggles at the respawn point is prohibited.
  • There are additional respawn points on the map — a total of 2 (HOSPITALS).
    A player must go to the hospital and take a candy from the medical box.
    Each additional respawn point can respawn a maximum of 30 players.
    Stay alert, as these points are part of the game — resting, removing protective goggles, etc., is not allowed there.
    The player must understand that they are immediately back in the game and can be shot.
  • ⏱️ Eliminated players may return to their designated respawn point every 15 minutes.

DIFFERENT ROLES

MEDIC – The Lifeline on the Battlefield

MEDIC – A medic can treat other players an unlimited number of times, using their own equipment and providing first aid as realistically as possible.

PLAYERS – Every player may assist their teammates. However, if a player already has one bandage applied, regular players can no longer help them — only a Medic can continue treatment.
This means each player can be HIT twice. If you are HIT a third time, only the respawn point can help you 🙂


Requirements:

  • Each team should have at least 2 medics
  • A medic must have identification: “Medic” or a red cross
  • Medics receive special cards from the organizers describing injury scenarios and treatment instructions
  • Cards are initially given to players who selected the medic role during registration
  • Additional sets will be prepared and distributed on-site if needed

Examples of Cards:

  • ❤️ Cardiac arrest — perform CPR (10 compressions)
  • 🩸 Emergency — IV drip (2 minutes)
  • 🩹 Bleeding — apply a tourniquet
  • 👼 Dark angels — you are not injured, continue playing
  • 🦵 Minor injury (leg) — bandage the leg
  • Minor injury (arm) — bandage the arm
  • 💀 RIP — you are dead
  • 🔫 Weapon restriction — cannot use primary weapon for 5 minutes (pistol allowed)

How the Healing System Works:

  • When a player is injured, they may call a medic
  • The medic offers one random card from 8 face-down cards (the injured player must not see it beforehand)
  • Players must follow the instructions written on the card

Special case – BLEEDING:

  • The medic uses the player’s own armband
  • If the player does not have an armband, they are considered dead (first aid not provided or medic unable to treat)

Each Medic Kit Includes:

  • 🎖️ Medic insignia (self-prepared)
  • 🩹 4 bandages (self-prepared)
  • 🃏 8 cards (provided by organizers, limited quantity)
  • 💧 1 IV drip (provided by organizers, limited quantity)

Additional Rules:

  • 🏥 Medics resupply their equipment at the respawn point
  • 🔄 All players entering RESPAWN leave their bandages behind
  • After leaving respawn, players are fully healed and may rejoin the game

Medic Role Registration:

  • 🏅 The first 4 players who register as medics receive equipment from organizers (must be returned after the game)
  • 🎒 Other players wishing to be medics must prepare their own equipment
  • 📝 If no one registers as a medic, roles will be assigned during the briefing
  • 📞 If any item (e.g., IV drip) is missing, contact the organizers for assistance

Engineer – Core Activities:

  • ⚙️ Restoration and repair of missile launcher installations
  • 🧰 Installation and use of special devices, such as mines, traps, and other engineering structures
  • 💥 Placement or destruction of objects that may affect the outcome of the game (e.g., mines or explosives)

Engineer Kit Includes:

  • 🛠️ Engineer insignia and an additional armband to identify the role
  • 🔩 Repair and installation tool — “Wrench, size 15”
  • 🧯 Explosive handling tools (for disarming or placement) — “Match”

Additional Rules for Engineers:

  • 🛡️ Engineers may repair or activate devices if they are damaged or not functioning
  • 🔑 Engineers may use their tools to enhance positions or ensure security

How to Become an Engineer:

  • 📝 You must register for the engineer role
  • ⚠️ This role is mandatory, as devices cannot be repaired without it
  • 📝 If no one registers, engineers will be assigned during the briefing

Missile Defense – Core Functions

  • 🚀 Transporting missiles in a designated case
  • 💥 Installing and activating missiles

Missile Defense Equipment

  • 🎯 Missile Defense insignia — an armband identifying the player as having missile defense capability
  • 🚀 Missile case — a tool used to transport missiles from point A to point B

How to Become a Missile Defense Operator:

  • 📝 Registration required — the player must register for this role to gain access to missile systems
  • ⚠️ Mandatory for defense — this role is important for team protection against enemy missile strikes
  • 📝 Role assignment — if there are not enough volunteers during the briefing, players may be assigned to this role

RECOMMENDATIONS FOR THE PLAYER

Preparation for the Operation

🚨 Dear warrior, prepare for the operation in advance!

  • 👕 Appropriate clothing — make sure you are wearing suitable clothing for the game
  • 🛡️ Personal protection — do not forget protective gear (goggles, gloves, helmet, etc.)
  • 🔫 Weapon preparation — check your weapon and ensure everything is functioning properly
  • 🔋 Batteries and air — ensure all batteries are charged and air systems are filled (if using air-powered weapons)
  • 🎯 Ammunition — make sure you have enough BIO BBs for the game
  • 📡 Set up your radio in advance — if you don’t have one, borrow from a friend 🙂

GAME MAP

📱 For the operation, we use the software ARESALPHA.
🔽 Please download it to your phone and register if you have not already done so.
🔋 Make sure your phone is fully charged before the game begins!

For printing: Humala_map_ESTWAR5_A4

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